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Subject Topic: Simple Tacs: Naxx 10/25 (Topic Closed Topic Closed) Post ReplyPost New Topic
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Sanguinia
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Posted: 30 September 2009 at 6:14pm | IP Logged  

I have a bit of time spare, so I'm going to add a few simple rules to follow for each boss in Naxx.

It will only be bare minimum stuff, but should give all guildies a rough idea of what to do in Naxx.

N.B. Deadly Boss Mod helps alot in raids. Get it!

-Sang

Edited by Sanguinia on 30 September 2009 at 6:40pm
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Sanguinia
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Posted: 30 September 2009 at 6:20pm | IP Logged  

Construct Quarter

1. Patchwerk:

-Simple tank and spank. Need two tanks in 10 man, 3 tanks in 25 man.

2. Grobbulus:

-MT moves around the outside. DPS behind or to the side of boss. Adds picked up by OT and burned down. If you get Mutating Injection, run behind boss, away from others.

3. Gluth:

-Both tanks on boss, switch every 3-4 stacks. Need 1-2 kiters for the adds.

4. Thaddius:

-Both mini-bosses must die around the same time. NEGATIVE is left of boss, POSITIVE is right.


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Sanguinia
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Posted: 30 September 2009 at 6:24pm | IP Logged  

The Arachnid Quarter

1. Anub'Rekhan:

- MT to the back of the room, OT/s on the adds. When boss uses Locust Swarm, run away.

2. Grand Widow Faerlina:

- MT on boss, OT on adds. AoE the adds, then DPS the boss.

3. Maexxna:

- 1-3 DPS ready to get webbed people out.

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Sanguinia
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Posted: 30 September 2009 at 6:28pm | IP Logged  

The Plague Quarter

1. Noth the Plaguebringer:

- MT on boss, OT on adds. Teleports away, at this point everyone on adds.

2. Heigan the Unclean:

- Ranged on the platform, melee stack close to the MT (who should be marked). When boss teleports, stack on the marked player, and move with him.

3. Loatheb:

- DPS move to spores, attack them away from the MT. Healers start casting just before healing is allowed again. HoT's, etc.
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Sanguinia
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Posted: 30 September 2009 at 6:33pm | IP Logged  

The Military Quarter

1. Instructor Razuvious:

- 10 man, tanks use crystals. 25 man, needs 2-4 priests who know how to Mind Control. DPS on Instructor Razuvious ONLY, until he is down.

2. Gothik the Harvester:

-Raid splits. Just kill adds as they come, and both tanks be ready for boss coming down.

3. The Four Horsemen:

- 10 man, 1 healer and 1 ranged to the back, keep aggro on 1 boss each. 1 tank on each of the front bosses, burn down one then the other. Move anti-clockwise.
- 25 man, 1 healer and two ranged at back. 1 tank and 1 healer on one boss to the front, everyone else on other boss. Burn boss and move anti-clockwise.

N.B. Switch targets on 4 stacks.

Edited by Sanguinia on 30 September 2009 at 6:41pm
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Sanguinia
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Posted: 30 September 2009 at 6:38pm | IP Logged  

Frostwyrm Lair

1. Sapphiron:

- MT turns boss to the right, dps stays on starting side. When boss flies up, spread out. Hide behind ice blocks only when they are all down (10 man = 2 ice blocks, 25 man = 3 ice blocks).

2. Kel'Thuzad:

- Phase 1, all in centre. Ranged on the banshee mobs, tanks pick up abominations.

- Phase 2, everyone uses /range. Make sure no other player is in that box. In 25 man, melee just make sure MT is not in that box.

-Phase 3, OT/s pick up adds, DPS carries on with boss.

N.B. In 25 man, DO NOT kill any players who are Mind Controlled. Use CC or heal though until they are normal again.
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Nhumrod
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Posted: 08 October 2009 at 9:46am | IP Logged  

Great work dude - we should do the same for Ulduar after this week!

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