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Subject Topic: Company of Heroes Patch 1.3 Out Now! (Topic Closed Topic Closed) Post ReplyPost New Topic
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Nhumrod
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Joined: 09 September 2002
Location: Scotland
Posts: 13897
Posted: 16 November 2006 at 10:01pm | IP Logged  

New Features

  • New multiplayer map: 6P_Seine River Docks
  • New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
  • Cinematic Mode camera
  • Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
  • IME support for Microsoft Windows XP and Microsoft Windows Vista

    Improvements
  • Improved SLI performance on Nvidia systems using the latest drivers.

    General Fixes
  • BugReport has more space on the success dialog to show Cyrillic text.
  • Far East characters will not clip when listed in a multi-line text box.
  • 30260 is now listed as the correct port to leave unblocked.
  • Removal of ghost bug that could leave duplicates upon reload of a saved game.
  • The playback controls for viewing a recorded game have their graphics fixed.

    Campaign Changes
  • Medal text is now visible (Korean)
  • Reinforce radius has been fixed on certain buildings.
  • M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
  • M02: Game no longer incorrectly instructs the player to reinforce the squad.
  • M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
  • M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
  • M08: Fixed critical error after countdown reaches 0 after holding the city centre point
  • M10: The ''Select HQ'' Button now properly selects the forward HQ
  • M10: Fixed the lack of audio for subtitled text.
  • M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
  • M11: Briefing fixed subtitle timing issue

    Gameplay Changes
  • Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
  • Improved load times by fixing pathfinding regens.
  • Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
  • Veterancy speech samples are now triggered correctly.
  • The vehicle repair icon now shows up offscreen.
  • Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
  • All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
  • Allied and Axis HQs can no longer be deleted by the player.
  • Players will no longer lose munitions income from creating an Axis Sniper.
  • Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
  • Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
  • Weapon capture squads can now reinforce to full squad size.
  • Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
  • Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
  • Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
  • Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
  • Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
  • Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
  • Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
  • Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

    Online Changes
  • Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
  • Players should now hear an audio prompt when sending a chat message to an ally or enemy.
  • The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
  • Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
  • Users with slower computers will see each other properly in the game lobby.
  • Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
  • Players looking for Ranked Games are no longer displayed as "0" on the News tab.
  • Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

    Performance Fixes
  • Performance measurements now include loading time.
  • Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
  • Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
  • UI now properly filtering out old replays from previous versions of the game.

    Balance Changes
  • Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
  • Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
  • Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
  • Axis Armoured Car cost increased by 10 fuel.
  • Axis Stug build time increased by 10 seconds.
  • Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
  • Allied Sherman main gun Area of Effect damage slightly lowered.
  • Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
  • Allied Airborne Satchel charges strengthened against buildings and bunkers.
  • Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
  • Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
  • For the Fatherland ability cost has been reduced by 40%.
  • All vehicle main guns effectiveness vs. infantry in cover reduced.
  • Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
  • Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

    Mod Support
  • Scenario pack support
  • A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDirWW2Scenarios" or the "My DocumentsMy GamesCompany of HeroesScenarios" folder.
  • Added the Worldbuilder tool.
  • Added the MovieMaker tool.
  • Supports export of scenario packs by selecting Export Scenario in the File menu.


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    MojoCOH
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    Joined: 16 November 2006
    Location: Afghanistan
    Posts: 48
    Posted: 16 November 2006 at 10:28pm | IP Logged  

    awsome...loads of fixes...hopefully it will load quicker on my pc too (might have been a sli issue).

    also, hopefully you can play online no probs now D

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    Nhumrod
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    Clan Leader & GM

    Joined: 09 September 2002
    Location: Scotland
    Posts: 13897
    Posted: 30 November 2006 at 11:47pm | IP Logged  

    well i thought it was much better - the netcode is definately improved! I had no lag or any issues at all this evening!

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