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Wack-Smack
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Joined: 14 September 2004
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Posted: 06 July 2005 at 10:06pm | IP Logged  

I am a bit curious about rates. I have tryed the Internet, but no luck.

What exactly does the rates do, and why does they affect your ping?

I know there is a rate-blocker, that blocks low-rate-settings on the server.. Not that i am against it, cause i believe you wouldnt block it for no reason



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greg
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Posted: 06 July 2005 at 10:24pm | IP Logged  

See this post from a while back mate.



Edited by greg on 06 July 2005 at 10:24pm


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DEV^S
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Posted: 06 July 2005 at 11:02pm | IP Logged  

"Sorry, only members with sufficient permission can access this page."

i think you wont find out yet!

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cannedfool
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Posted: 06 July 2005 at 11:22pm | IP Logged  

cl_updaterate - this command controls the amount of data sent to the server from your machine. Check your netgraph (should be down the bottom right of your screen). Run around the map for a while, and monitor what the lowest your frame rates go to. Then set your cl_updaterate to that figure. i.e. if your frame rate stays on 85fps the whole time, type in the console cl_updaterate 85.

cl_cmdrate - this command controls the amount of data received by your machine from the server. Start off with a setting of 80 (in console type cl_cmdrate 80). Basically just change this setting to various figures until your are happy with the result. Try not go above 101 or below 30.

rate - this is an important one. This sets the size of the packets that get sent and received by your machine, controlling the amount of times data is sent back and forth too. i.e. if your rate is low, then your machine is sending data more often, if it is high, then the data is sent less often (but more of it). Basically you have to put in the highest possible rate your connection can handle. (set it to 9999 to start with).

These are the three basic, most important commands that affect your network performance within Halflife/Counterstrike. Each time you change one of these values, watch your choke levels in the netgraph window. If you get more choke when you have increased a value, then decrease it. The ideal is to have NO choke. The loss figure seems to me to be controlled pretty much by factors out of your control! (but loss is not good at all.)

I use the following settings (I am on 512K/256k ADSL in the UK, through the ISP called PIPEX)
cl_updaterate 85
cl_cmdrate 80
rate 12000

If you are on a 56k modem connection, try these settings:
cl_updaterate (try using half your framerates, or just stick it at 30)
cl_cmdrate 30
rate 2500 to 4000



as taken from - http://www.subtafuge.com/contentid-6.html

the ideal rates i were givin for anything over 512/256

were

20000

85

85



56ker

4400

20 - cl_cmdrate

30 - cl_updaterate



this came from my old CL who was a former Team UK Member. is also recomended by most National Teams.

YES anything above

10000

40

40

is acceptable but it's not ideal and when pings are varying like they are so much on Warservers its making it harder and harder to register     hits.



if you have a lowerping (those in the london area ie Gama Demon etc) it's easier. but for those of us further north pings vary.



also the rates i have given above are recomended by most server retailers yet another thing i learned while selling them



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Nhumrod
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Posted: 07 July 2005 at 12:33am | IP Logged  

as ive always said, 12500 80 80 is perfectly acceptable...

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Grizzler
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Posted: 07 July 2005 at 7:05am | IP Logged  

It's only that our plugin blocks rates under 14000 , so 14000 80 80, is acceptable

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ScotzMan
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Posted: 07 July 2005 at 10:28am | IP Logged  

lol LJD thats my post :P

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Wack-Smack
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Posted: 07 July 2005 at 1:00pm | IP Logged  

ok, I think I beginn to understand these rates now

Thanks m8s



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cannedfool
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Posted: 07 July 2005 at 4:14pm | IP Logged  

yea i coppied didnt mean to steal what u said

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