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Subject Topic: Long silence is over. (Topic Closed Topic Closed) Post ReplyPost New Topic
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TheGouldFish
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Posted: 07 June 2007 at 11:02pm | IP Logged  

Finally I have something to show for all you lot that thought I had stopped mapping.

You can find pictures of my latest work at My website

It has new pictures of de_thecourtyard, with almost final lighting and design (the last compile took over 13 hours and I've just found that this was not with "final" lighting)

Also there are WIP shots of de_doomed, this is my most complex maps where I'm trying to build large cliffs with seamless tunnels as well as an inside area that might be familiar to a few people.

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Sirwomble
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Posted: 07 June 2007 at 11:36pm | IP Logged  

Very very nice work Mr Fish

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Mash-Tin_UK
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Posted: 08 June 2007 at 11:25am | IP Logged  

aye n1 m8

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Grizzler
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Posted: 08 June 2007 at 12:27pm | IP Logged  

Very nice

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ChiefPFF
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CheesePFF

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Posted: 08 June 2007 at 1:10pm | IP Logged  

tunnels are v smooth m8 - looking good
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Richie
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Posted: 08 June 2007 at 6:05pm | IP Logged  

got to say doomed is looking rather good mate, some nice work in the tunnels in particular.....

Courtyard is looking very different to me from some of the originals nice to see it all coming together in the end.. looks like you put a lot of effort into getting the textures spot on..

well done!



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Shadetail
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Posted: 09 June 2007 at 9:30am | IP Logged  

looking good
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TheGouldFish
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Posted: 09 June 2007 at 4:04pm | IP Logged  

Thanks guys, hopefully I should have coutyard ready to download by next week.

Doomed is going to take a while, but I am really happy with how its going.

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TheGouldFish
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Posted: 04 July 2007 at 9:51pm | IP Logged  

and here it is the download

de_thecourtyard

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Sirwomble
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Posted: 05 July 2007 at 8:13am | IP Logged  

Thx ive d/l ill check it today , but im sure itll be fabulous.....

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Mash-Tin_UK
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Posted: 05 July 2007 at 12:08pm | IP Logged  

Just downloaded and played with some bots, and i think this is a v nice map as it doesnt seem Biased towards any team and its nice and big too

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TheGouldFish
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Posted: 05 July 2007 at 12:15pm | IP Logged  

I've spent alot of time trying to make it balanced, the only problem is the bots don't make the best use of the map and don't use some of the short cuts between A and B.

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Mash-Tin_UK
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Posted: 05 July 2007 at 3:32pm | IP Logged  

yea i noticed they all go one way and end up clashing into each other

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SilentScream
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Posted: 05 July 2007 at 5:05pm | IP Logged  

Sexy map

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Shadetail
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Posted: 06 July 2007 at 8:32am | IP Logged  

Chuck it onto sfh's css server so i can give it a go please ! :P

CSS offline doesnt work for me.

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Mash-Tin_UK
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Posted: 06 July 2007 at 1:43pm | IP Logged  

Shadetail wrote:

Chuck it onto sfh's css server so i can give it a go please ! :P

CSS offline doesnt work for me.

u dnt need to be offline, just connect normally, then go to "Create Server" or w/e it is under "Find Servers" and then find the map add like 11 bots and there u have it



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Shadetail
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Posted: 07 July 2007 at 9:39am | IP Logged  

Cheers. But it still dont work for me, my laptop just crashes to desktop

Make a zombie map gouldie !

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