Posted: 27 October 2009 at 9:52am | IP Logged
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Having completed ToC10 last night for the first time with 3 guildies and some PUGs, I am pleased to announce we downed all 5 sets of bosses with only a single wipe on the champions! Yay!
I have modified the following guide, which I found on the wow forums and fixed some of the details. You can copy-paste each line from here into your wow chat window.
Note: the faction champions are a bitch, and this section needs a total re-write.
Coliseum Northrend Beasts
/rw === Gormok the impaler === /rw Tanks setup a disarm rotation (else rogue / dps warrior assist) /rw Tanks switch at 3+ stacks IF the OT is cleared of debuff /rw DPS - ALWAYS kill the snowbold adds, THEN the boss whenever they appear
/rw === Acidmaw & Dreadscale === /rw 1 tank on Acidmaw, 1 tank on Dreadscale (slow kiting) /rw Always point the worms AWAY from the raid! /rw All dps burns down ACIDMAW 1st (starts stationary, always in the same place) - use all cooldowns + pop BL /rw IF you have POISON debuff run to the Dreadscale tank to dispell it (or someone with fire debuff) /rw IF you have FIRE debuff run to the Acidmaw tank to dispell it (or someone with poison debuff) /rw Shaman(s) use Nature + Fire resistance totems pls
/rw === Icehowl === /rw Tank him in the center, raid spreads out in a circle around /rw Icehowl will look at who he charges, avoid charge by running to the side (right) /rw Spank boss while he is stunned, tanks drag to him to middle when he wakes up... Rinse + repeat ______________________________________________________________________________
Coliseum Lord Jaraxxus
/rw MT on Jaraxxus, OT on Adds
/rw CASTER DPS always kill the ADDS then when they are dead continue DPS on Boss /rw MELEE DPS on Boss - Use interupts on FEL FIREBALL when you can /rw Mage(s) spellsteal the Nether Power buff from the boss, dispellers dispel it only if there are no mage
/rw IF you get LEGION FLAMES debuff - just run to the wall in a straight line /rw RANGED and HEALERS spread out to avoid chaining any damage from the adds /rw Shamans use Fire Resistance totem pls ______________________________________________________________________________
Coliseum Faction Champions - Needs complete rewrite
/rw This is basically a bitch of a PVP fight in PVE gear, but if you have a {Medallion of the Horde} then use it
/rw === Main rules for whole fight === /rw 1) Be aware of your surroundings! act on it /rw 2) Survival is of essence - IF YOU are FOCUSED then run escape, fear, freeze, gouge etc /rw 3) Help neighbours in trouble, put down totems, fear, stun, hex , sheep etc and cleanse any sheeped people /rw 4) Shammy(s) pls use PVP tots, eg Cleanse and Tremor, watch for them being destroyed
/rw Principle for fight
/rw NPC setups: /rw 2 melee 2 Ranged 2 healers (ex rogue warrior, mage hunter, priest druid) /rw 3 melee 1 ranged 2 healers (ex rogue warr dk, elem druid, paladin druid)
/rw Our setup: /rw 2 healers /rw 1 lockdown protwarrior alt rogue /rw 3 cc rotation persons /rw 4 dps on skull
/rw 3 melee is cc'ed by rotation cc'ers (melee dps is cc'ed firstly)
/rw NPC Priest/Holy Paladin is locked down by prot warrior
/rw 4 dps kill in this order:
/rw 1) Healer NPC with most instant heals (example druid, disc priest) /rw 2) most "bursty meleedps NPC" (example warrior or rogue) /rw 3) Second most bursty meleedps (example dk, melee shaman) /rw 4) Second healer /rw 5) ranged melee /rw 6) ranged caster
General idea (this is not supposed to be texted, it's just for you to know what i'm trying to tell in the /rw messages):
3 cc keep all dps except 1 ranged dps (his effects will be healed or dispelled) This will hopefully make all our dps/helaers pretty safe from damage 1 lockdown person keeping an healer locked down makes the skulltarget recieve limited heals (calculate skull to get 100% of his health healed) 2 healers / dispellers should be enough 4 dps make 4x3500 dps on an target = 12-16 000 dps which would make an NPC with 800k (double NPC health) die in 50-70 seconds
whole fight should take about 6 minutes.
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Coliseum Twin Valkyrs
/rw Group 1 DPS on Darkbane /rw Group 2 DPS on Lightbane
/rw To do DPS on Darkbane you need to have the LIGHT buff /rw To do DPS on Lightbane you need to have the DARK buff
/rw When orbs appear, avoid LIGHT orbs when you have DARK buff and DARK orbs when you have LIGHT buff. /rw Collecting ORBS of the same colour will give you a boost!
/rw Roughly every 45 seconds two random abilities will occur. EITHER Twin Pacts or LIGHT/DARK VORTEX.
/rw TWIN PACTS is a Powerful Heal. It will Heal the bosses 20%. /rw Tactics on TWIN PACT are: /rw 1) Make sure you have the right buff: Light buff to damage Darkbane and vice versa. /rw 2) Blow all cooldowns to take down the protective Shield the boss have cast /rw 3) Interupt him with whatever special abilities you class have
/rw LIGHT/DARK VORTEX is an AOE RAID KILLER. /rw Tactics on LIGHT/DARK VORTEX are: /rw 1) On LIGHT VORTEX run off and GET the LIGHT buff /rw 2) On DARK VORTEX run off and GET the DARK buff /rw 3) When the Vortex is over change back to the DARK/LIGHT buff needed for your group assignment
/rw Note that the twins have a shared health pool. Any damage done to one will be taken by both.
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Coliseum Anub'arak
/rw Fight has 3 phases /rw Phase 1: Boss is ABOVE ground and elite ADDS appear /rw Phase 2: Boss is BELOW ground. Raid is KITING SPIKES and killing non-elite ADDS. /rw Phase 3: Starts at 30% HP - Tank and Spank time - Healers keep raid at 50% HP NO more - ONLY MT gets FULL HEAL
/rw Tactics Phase 1 /rw Phase 1: MT tank boss above ground OT tanks adds /rw Phase 1: OT tanks adds ON Permafrost patches /rw Phase 1: MELEE DPS stay on BOSS /rw Phase 1: CASTER DPS burn down the ADDS OT is tanking THEN back on BOSS /rw Phase 1: One caster DPS shoots down the Frost Orbs floating above to create Permafrost patches (will assign)
/rw Tactics Phase 2 /rw Phase 2: Survive the SPIKES by standing ON Permafrost and avoiding those being targetted /rw Phase 2: Group up and AOE the non elite ADDS /rw Phase 2: OT stay away from small ADDS poison debuff
/rw Tactics Phase3 /rw Phase 3: Starts at 30% HP - Tank and Spank time - Burn all CDs and pop BL /rw Phase 3: Healers keep raid at 30-40% HP NO more - ONLY MT gets FULL HEAL
__________________ There is no IRL, there's just AFK.
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